

Circus - Post Mortem
I went into this project with a very basic idea, which was to create a stylised environment. The purpose was to show my artistic...
Circus - Week 20
Continuing on with the crime area assets, I reused the spline mesh blueprint for the crime scene tape. This week was not as busy as...


Circus - Week 19
The first thing I did this week, doesn't seem very interesting but helped compile the textures onto a single sheet instead of using...


Circus - Week 18
I went back to basics for the start of this week by just texturing the various gates and animating the main gate so that when the player...


Circus - Week 17
Following on from the previous week, I still had to light up the carousel and all the other lights around the level. There was 2 parts to...


Circus - Week 16
This week started off by placing more assets around, whilst thinking about the lighting and making sure the assets are all clearly...


Circus - Week 15
Using the same Spline Mesh technology I put up some repeating flag triangles that were commonplace at the time as a form of decoration. I...


Circus - Week 14
The week didn't start off well as it started with a problem, I was getting some strange shadows appearing all over the grass plains. I...


Circus - Week 13
This week I was back on track, I had a clear plan of what needed to be done and I had to do it fast in order to stay on my schedule. I...


Circus - Week 12
This week I was getting frustrated with how the textures came out as they looked like they hadn't come out how they should've done and...