Isometric Project
- Marta Kozera
- Oct 24, 2015
- 1 min read
This final week was much busier than the previous weeks, as this week has involved a lot more complex decision making around the concepts. Designing the levels was the next stage, and I didn't really go into this with a strategy, I simply used previous rough sketches of the illusions and started to put the levels together.

While designing the levels I was thinking about the different buttons I would have to put around the level to allow the player to interact with and make progress. I then drew out quick designs and threw some colour in. Next task was to polish all of the levels and change anything I found that didn't really work in the scene.


On Monday I had a feedback session with one of my tutors and was told that my designs looked a lot like a game on mobile called Monument Valley, so I had to implement some more of my own ideas to make my game less comparable to Monument Valley. I thought of a narrative which suggested the game was a dream world belonging to a child. In order to keep with this narrative, I added toys and toy-like structures to my scenes.
My final task was to sketch background ideas using a suitable atmosphere and colour palette.










And here are some Final designs

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