Circus - Week 6
- Marta Kozera
- Feb 19, 2016
- 1 min read
This was a week of feedback, most of this involved the carousel, so I spent a few days texturing but I wasn't happy with how the textures came out, the feedback I received was to go back to the UVs and separate the most important aspects of the carousel and give them their own UV space.

My next task was to start texturing from scratch which I am going to continue doing next week. I also modelled, unwrapped and textured a popcorn machine and a strength testing machine. The reason why I wasn't happy with the carousel textures was because, once it was all done and in the UE4, the textures looked much worse than in substance painter. To avoid this in the future, I now keep testing the textures in engine as I develop.


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