Modelling more assets was the main focus of this week, first on my list was modelling modular assets, this consisted of a load of generic parts that can be reused multiple times throughout the level. I moved on to modelling one of the main assets of the level, a circus tent. I then went on to unwrap and texture.
Final thing this week was adding the tent into UE4, doing a few small fixes on a few textures and going back to previous models for some general improvements.